A collaborative mythology game of memory, choice, and consequence
The dice spark it. You write the legend.
Roll seven dice, decode one encounter, and let your choices reshape a world that remembers what happened.
Roll the SparkTry it yourself
Seven dice. One roll. Your spark.
This is exactly how a session begins. Cast the seven dice of destiny and watch a spark of story take shape — right here, before you ever open the book.
3D dice are unavailable in this browser. You can still roll and get a full spark result below.
From an actual Soul Journal
Every roll becomes a page
This is what a real spark looks like once it's written down — dice results decoded into a scene, a relic, and a note that stays with you.
Encounter: The Inventor
He builds objects that answer questions you haven't thought to ask yet.
Relic acquired — Compass of Better Questions: reroll one die, once per journey.
Notes: "Strength isn't the absence of fear. It's the decision that something else matters more."
Roll — 8 · 12 · 70 · 4 · 5 · 2
“You are not a hero with stats.
You are a soul with a story.”
Begin with nothing. Leave a legend.
How it works
Five moves, every session
No prep, no game master, no board. Just this cycle, repeated as many times as your story needs.
- I
Roll
Cast all seven dice to spark your encounter.
- II
Discover
The story reveals a place, a presence, a purpose.
- III
Decide
Make your choice. Ask your question. Shape the path.
- IV
Converge
Connect your story to others. Build the legend together.
- V
Remember
The world keeps track. Your past returns, evolves, and matters.
What you'll find
A world that remembers you back
Living Worlds
Real places woven into shared mythology — every table's discoveries add to the same map.
Relics That Evolve
Objects you find and carry, and that quietly change what's possible for you later.
Mysteries & Hauntings
Questions the dice raise on purpose — some meant to linger, unanswered, for sessions to come.
Companions & Allies
Presences you meet once and may meet again, remembered by the world, not just by you.
Scars That Teach
Marks left by hard choices — the cost of a legend, and proof you actually lived it.
Carry what you find
Relics & scars
What you gain shapes what's possible next. What you survive shapes who you become.
Sample Relics
Reroll one die, once per journey.
See one hidden detail in any situation.
Once per session, ignore one negative outcome.
Bank one roll. Spend it later to boost a future roll.
Sample Scars
Gain +1 Clarity when facing fear.
You forget one relic until it is reminded.
Gain Wisdom, lose Comfort.
You may not stay in one place too long.
Play your way
Alone, together, anywhere
Solo Journey
Deep personal exploration, one roll at a time.
Fireside
Gather around the table and build a legend together.
Wandering
Play in the real world, wherever you happen to be.
Gathering
Create epic shared events with a wider circle.
World Pulse
Shape the wider world together, session after session.
The soulsmiths were wanderers between worlds, forging meaning from chaos. They never sought power — only truth. Now the dice carry their spark. Will you heed the call?
“The dice don't decide your fate. They reveal the path you are ready to walk.”
Before you roll
Quick reference
- Start each session with a clear intention.
- Trust the dice. Trust the story.
- There are no wrong answers.
- Failures create the best legends.
- Share your stories. Inspire others.
- The journey matters more than the destination.
The full system
Seven dice. One index. Infinite stories.
Everything the roller above does by hand, decoded in full on a single reference sheet you can keep at the table.
Tap to view full size
Part game. Part therapy. All magic.
— Imagination Gamer
The most addictive game I've ever played with my mind.
— Tabletop Rebels